Koihime Enbu RyoRaiRai - Chōryō challenges (trials)
Koihime Enbu RyoRaiRai
Challenge Mode (combo trials)
--------------------------------------------
Timestamps:
Challenge 01: 00:00
Challenge 02: 00:04
Challenge 03: 00:09
Challenge 04: 00:12
Challenge 05: 00:18
Challenge 06: 00:31
Challenge 07: 00:35
Challenge 08: 00:39
Challenge 09: 00:44
Challenge 10: 00:51
Challenge 11: 01:00
Challenge 12: 01:12
Challenge 13: 01:23
Challenge 14: 01:41
Challenge 15: 02:03
Notes:
**Challenge 13:
-Step back before starting the combo instead of doing this after the 6B like the demo does.
**Challenge 14:
6B,
9 (forward jump),
jC (hit the opponent as close the ground as possible),
5C,
623C~D~B (the rhythm of theses 3 last attacks (jC,5C,cancel,623C~D~B) defines the distance you end from the opponent. According my tests, being too close or being too far makes the last attack miss. So, you have to be in the middle. Delay the attacks just a bit),
214A~A (IMPORTANT PART. It must hit the opponent as high as possible. Doing it immediately makes the attack miss. So do a very small delay before input this),
9 (immediately forward jump),
jC (CRITICAL PART. It will not be possible if 214A~A didn't hit at the right height. This attack must be perfectly timed. You must hit while the opponent is on your back and as high as possible),
side switch,
9 (immediately forward jump),
jB (only possible, if jump JC hit in the right height. Must be done at the peak of the jump and must side switch again),
side switch again,
small delay, 5C (CRITICAL PART. This delay is necessary to open a small space in the corner for the next side-switch the comes after),
2363214D (it not necessary to cancel it too fast, but you have to do it at last a little fast),
9 (immediately forward jump),
jB (near the ground this time),
side switch (it will only occur if the last 5C was delayed),
2C,
66,9,jC (dash a bit and them jC. Must to calculate the distance/timing to side switch again),
5C, 236A~D~A (do as touches the ground, them cancel immediately with the next move and its follow-ups),
236AB (Do as soon you recover).
**Challenge 15:
6B,
9 (forward jump),
jC (hit the opponent as close the ground as possible),
side switch,
5C,
236A (cancel the previous move),
236AB (Do as soon you recover),
66 (HARDEST COMBO PART. Do as soon you recover. Delaying the run will make impossible to hit the next move),
instant jB (HARDEST COMBO PART. Once will reach the opponent jump and press B right away),
9, instant jC (immediately forward jump and press C right away),
side switch,
5B (HARD PART. Once you touch the ground press 5B, try to hit the opponent as high as possible, it will give you more time to the next step),
66, 2B (HARD PART. Do a brief run and them do a 2B. It's usually a problem to hit this attack),
236C~D~A (HARD PART. Cancel the previous move. Depending on the distance of the last attack hit, this attack may miss. Do the follow-ups as soon as it connects),
9, jC (IMPORTANT PART. Immediately forward jump and press C in the jump apex),
66, 5C (IMPORTANT PART. Run as much you can them press C),
236C~D~A (Cancel the previous move. Do the follow-ups as soon as it connects),
2C (IMPORTANT PART. The demo does a micro dash before doing this attack. I was able to get close enough to avoid doing so),
214A~A (IMPORTANT PART. It must hit the opponent as high as possible),
236BC (Do as soon you recover).
Other Videos By Tacio Vinicius
Other Statistics
Koihime Enbu RyoRaiRai Statistics For Tacio Vinicius
Currently, Tacio Vinicius has 1,642 views for Koihime Enbu RyoRaiRai across 30 videos. There's close to 5 hours worth of content for Koihime Enbu RyoRaiRai published on his channel, less than 0.82% of the total video content that Tacio Vinicius has uploaded to YouTube.