L4D2: Dead Center (Read Description)
Sorry for taking so long to upload, Im trying to add Scripts for the Finale and adding new script to the gameplay to making the gameplay unique.
Im also changing obs settings to fix the video quality (idk if the canvas affect the video quality)
i want to make 3 maps gameplay into one, but it will take extremely too long and i don't want to take 2-3 hours long gameplay (due to random chance to have extremely hard tank that can take forever to kill or a tank that can on shot you)
I'm adding new scripts to make the gameplay unique
The scripts are the following:
{
Weapon break
This give tier one to have more problem and causing more issues to the player and survivors, this cause crowd control making infected to have a chance to attack the survivors (3% plus multiply by 10 per each bullet shot)Tier 2 weapons give way less chance of breaking
and Tier 3 weapons don't break
Pistol (semi auto) has the same thing as tier one (might reduce the break chance to tier 2 later on after this)
Desert Cobra are similar as tier 2
}
Now applying Super Tank
This Super Tank making i more challenging as time goes by, Im still tweaking to find a sweet spot to make the game very easy or extremely hard
Im also chance voice line for the SOPMOD II Jr.
This just say the Quote: M4 SOPMOD2 and Girls Frontline only for L4D2 Characters. I added that way is because they don't know them and will only apply to L4D1 (still having issues with the scripts to add without using sound level scripts and still working on solving it. i might have to scrap it all together)
{
I'm try to make the scripts of solo mode to have online experience Scavenger mode, im still trying to fixed the hud (because is misleading to the player)
}
////////////////////////////////[Same From the Previous Video]
(I'm going to Copy&Paste all of it for the rest of the official maps to save time)
I'm reusing the same Character from the original crew that i always stick with since i started the music script
Hey, i'm doing all Official Campaign to change the music from the workshop i have done for nearly 1 1/2 years of working on since i started the mods on my own.
Now that i have more Music files that i have obtain, i'm going to change everything that's needed to update.
And Now GFL & Blue Archive has it's own music (only a little) and will be added on a certain occasion for L4D1 Crew, similar as the Finale and stage before the Finale as No Mercy
Majority of the music will be the same, because i wanted the music in that specific map, but added or changing it so it feel right
I left the Game Complete music as it is since we have a pilot that died after getting rescue.
///////////////////////// What's I'm doing for this music
1. Now all tank music are no Longer RNG but Fixed music base on the stage of the Campaign
2. Some music from the saferoom might be different instead of the same thing through the entire maps (I just though of it when typing)
3. Might change the Finale music instead the same thing (mostly from the L4D1 crew)
4. Walking around when not in battle might change on a certain maps (mostly from l4d1 crew)
5. Thinking of making Death music to be different in the Finale Stage from all campaign
6. Adding Additional Finale music from Scavenger Event After Tank Death (Dead Center & The Passing)
/////////////////////////Time
00:00 - 2:26 adding sound for the future maps
Stage 1 2:27 - 10:47
Stage 2 11:02 - 26:36
Stage 3 26:55 - 42:25
Stage 4 42:42 - 44:27
Finale Start 44:28 - 4626
Tank 146:17 - 48:32
Finale 2 48:32 - 50:45
End Credit 50:46 - 52:17
Other Videos By KILLSTREAK_HFT
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At present, KILLSTREAK_HFT has 16,026 views spread across 233 videos for Left 4 Dead 2, and roughly a days worth of Left 4 Dead 2 videos were uploaded to his channel. This is 5.36% of the total watchable video on KILLSTREAK_HFT's YouTube channel.