Lady Maria of the Astral Clocktower S36 Let's Play Bloodborne's DLC
Lady Maria is the next obvious boss fight, meaning you just go straight from the living failures room. The fight itself is anything but routine however. Lady Maria is fast, deadly, and has a deceptively long reach with her stabs.
This fight has seemingly 3 phases, the first is the standard for the fight. Quick strikes, combos, and the occasional dash strike. Phase 2 turns the fight up a few notches, giving her longer reach, higher damage, and a few new aoe attacks.
Phase 3 is where the fight gets turned up a few MORE notches, now everything in phase 2 is here but instead after her swings, the blood ignites dealing damage and stunning you for a follow up combo, usually resulting in instant death. It's annoying as it sounds but I made some silly moves today looking back. I doubt this will be as bad as Ludwig's fight was for me. I'm just biased with hunter battles.
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