Lara Croft Go | PS4 [Walkthrough + All Collectables]
Chapter Index
00:00:00 - Channel Intro
00:00:36 - 1. The Entrance
There are five sub-sections in The Entrance:
00:04:15 - 2. The Maze of Snakes
There are eleven sub-sections in The Maze of Snakes
00:16:41 - 3. The Maze of Stones
There are 13 sub-sections in The Maze of Stones
00:37:04 - 4. The Maze of Spirits
There are nine sub-sections in The Maze of Spirits
00:58:52 - 5. The Escape
There are three sub-sections in The Escape
Lara Croft Go is a turn-based puzzle video game in the Tomb Raider series. The player moves Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. The developers distilled major series motifs, such as boulder-chases and reaction-based gameplay, to suit Lara Croft Go's time-independent gameplay. Square Enix Montréal developed the game as a spiritual successor to its 2014 Hitman Go, based on another Square Enix Europe franchise. It was released in August 2015 for Android, iOS, Windows, and Windows Phone devices. Versions for PlayStation 4, PlayStation Vita and Steam were released in December 2016.
The game received generally favorable reviews. Critics praised its aesthetics, puzzle design, and fidelity to the series, but criticized its short length and disputed its degree of difficulty. It was selected for a 2016 Apple Design Award, Apple's 2015 iPhone game of the year, and best mobile/handheld game at the 2015 The Game Awards.
Gameplay
Lara Croft Go is a turn-based puzzle video game in the Tomb Raider franchise. Its core gameplay and control-scheme is similar to its predecessor, Hitman Go. Levels are composed of interconnected nodes and lines. The player controls the series' protagonist, Lara Croft. The player and the environment take turns, in which one rests while the other moves. During the player's turn, the player moves Croft one unit between connected nodes in the given direction. While Croft rests at the node, enemies and obstacles on the board simultaneously take a turn to simultaneously move one unit. While levels in Hitman Go were restricted to the horizontal plane, Lara Croft Go adds vertical movement with steps, cliff faces, and climbable terrain incorporated into the level design. The game contains five chapters and forty levels in total.
As the player progresses, the game's puzzles become more complex. Successive levels introduce new game mechanics and enemy types. Enemies take the form of deadly creatures such as snakes, lizards, and giant spiders. Each enemy type has a specific movement pattern. Single-use items, such as spears, can be collected on levels and then used to dispatch enemies from a distance. Other mechanics include obstacles such as boulders, saw blades, and traps to avoid. The player can activate levers, which shift walls and platforms to open paths through the level. Lara Croft Go also features optional in-app purchases, which provide hints to the puzzles.
Reception
The game received generally positive reviews, according to video game review aggregator Metacritic. It was named Apple's 2015 best iPhone game of the year, for "its beauty and clever design", and best mobile/handheld game at the 2015 The Game Awards Apple recognized Lara Croft Go with one of its 2016 Apple Design Awards. Reviewers commended the game's aesthetics, puzzle design, and fidelity to the series, but criticized its short length. Critics disagreed on its degree of challenge and either found it too easy, too hard, or just right.
Chloi Rad (IGN) wrote that the game was theatrical and diorama-like in its display and attention to detail. Andrew Reiner (Game Informer) called its graphics among the best-looking smartphone games, from the vibrancy of its environments to the fluidity of its animations. While Rad felt that the game presented little challenge as a minor complaint, Reiner considered its final puzzles disproportionately challenging.
Ray Carsillo (Electronic Gaming Monthly) criticized the game's departure from Hitman Go's strict board game motif and described Lara Croft Go's art style as a "cheap ... knockoff" of the series. He found the puzzles "decent" but the game altogether not particularly challenging and not worthy of recommendation outside of series fans. Matt Peckham (Wired) was additionally confused by the game's collectibles, which he felt were too hidden and not compelling to collect. Though Jaz Rignall (USgamer) deemed the game short in length, he also called it balanced and "a perfect iOS game". Rignall added that the game appeared to have been influenced by Monument Valley.