Large Pulse Laser & LRM5 Warhammer WHM-7S - Mechwarrior Online The Daily Dose #149
Warhammer time! I've been experimenting a lot with Large Pulse Lasers lately and wanted to do a a build with the Warhammer WHM-7S. When going for large Pulses, 3 of them are enough most of the time because at this number they won't generate ghost heat and deal 33 points of damage on their own. However, if you take some support weapons you can tilt your build to a certain role. The obvious one is adding Medium Lasers for classic Laservomit Builds or an Autocannon for a more DPS and pinpoint oriented build. However, I wanted to try missiles today and therefore I took 3 LRM5 as support weapons.
This loadout excels at long and medium range combat. You can basically fire your long range missile at any point of the game and add the Large Pulse Lasers on top of that. Also you are able to remove a significant amount of armor from the enemy from a safe spot before you are going to expose yourself. And that is needed. This build is running an XL engine which makes it very vulnerable. So make sure that you are able to take down your opponents fast before they are able to destroy one of your side torsos.
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Loadout:
3x Large Pulse Laser
3x LRM5
Engine: XL300
Full Loadout (Smurfy): http://mwo.smurfy-net.de/mechlab#i=384&l=24fe35c90721768bc219bd57d0d0ac83d78a9d87
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