Learning how to create a custom ECS in Rust part 2

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As part of Brooks' goal to learn and improve his game-making skills he is learning how to create his own ECS library in Rust. It is meant to be used with the games he makes with GGEZ, however it won't hold any framework dependent code.

ECS library code - [https://github.com/brooks-builds/bbecs](https://github.com/brooks-builds/bbecs)

Flocking simulator code - [https://github.com/brooks-builds/flocking_rust](https://github.com/brooks-builds/flocking_rust)

YouTube Playlist - [https://www.youtube.com/watch?v=kEosrMDPUPA&list=PLrmY5pVcnuE-RkljbhjjL50UPkBvX5S5v](https://www.youtube.com/watch?v=kEosrMDPUPA&list=PLrmY5pVcnuE-RkljbhjjL50UPkBvX5S5v)

Twitter - [https://www.twitter.com/brooks_patton](https://www.twitter.com/brooks_patton) -- Watch live at https://www.twitch.tv/brookzerker







Tags:
twitch
games
Programming
Rust
GGEZ
ECS