Lecture 8 - Procedural Generation

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I started off by showing how you can hand place spawn points and randomly spawn things at different places in a world quickly and easily.


Second, I moved into procedural generation of an alien sculpture by placing two or three attachment points on a barrel, and then randomly spawning a new barrel attached to that point, which caused a barrel tree to grow and warp in all sorts of different directions.







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is50b
procedural generation
ue4