Legacy of Kain: Soul Reaver (PS1) Long Gameplay vid (Part 2)
This is part Two of a long gameplay vid of Legacy of Kain: Soul Reaver on the PS1 as played on a PS2 with texture smoothing on.
This is easily the best game in the series IMO, and is one of my favorite PS1 games as well. As you may be able to tell by the length of this vid, I tend to have a hard time putting it down once I pick it up. It's one of those that just grips me for hours at a time no matter how many times I have beaten it.
I love the design of the game from the great gothic atmosphere, to the voice acting and story, to the well thought out puzzles (yes, I know people complained about the block puzzles, but they really weren't that hard), and the huge (for it's time) open world. Perhaps it's a bit too open at times (sometimes you don't really know where to go, or what to do next), but overall, I've got very few complaints about this game. Some people may attack the combat, and while the combo list may be limited, the many ways to dispatch your enemies add plenty of variety, and choice to the fighting. I also like that the game gives you a decent variety of weapons to use from pipe's you tear off the walls, to pottery, to even rocks.
And it's not as though it matters by today's standards, but this game gets my vote as the best looking 3D game on the PS1. MGS is also in the standing with it's gritty realistic style, so I'd say maybe it's a toss up between the two in my book. I know that some people like to list FFVIII, but what little 3D polygonal elements it has aren't nearly as impressive. Most of the scenes in the PS1 FF games were 2D prerendered images. Hardly that impressive.
I'm not going to do a full playthrough of the game, because I tend to forget where things are (I can never remember where all the glifs are), but I will put up these two long vids of the game to either bring back nostalgia for fans, or to bring some new interest to the game.
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