LEGAL WAY TO SUMMON ARRIVAL @IGNISTER & DARKFLUID - 「 Yu-Gi-Oh! Master Duel 」

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Yu-Gi-Oh! Master Duel
Developed by Konami
Steam: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

Description:

A multiplayer Yu-Gi-Oh simulator released in 2022. The cards are relatively more accessible than in real life, so it's possible to make a high-tier deck with enough prior planning. Choose carefully, since it'll be harder to gather the resources to try additional decks.

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[HHCG] Fan's Dueling Book Replay: https://www.duelingbook.com/replay?id=599077-45837021

Personally, I prefer not to summon Arrival right next to Darkfluid, since Darkfluid has less protection by default and could possibly be outed before the Arrival. If it does get outed and Arrival is alone on the field, it would be better for the MMZs to be clear so that the field spell can be used so that it's easier to summon main deck Ignisters. The only advantage of summoning Arrival in the MMZ is to make it immune to Cydras, but I feel like the chances of encountering a Cydra deck are lower than the chances of Darkfluid being outed.

0:00 Transcode Combo Line

This is still a one-card combo with Achichi, Pikari, and Cynet Mining. Though if possible, I prefer to have Mathmech Circular as my starter along with an @Ignister starter so that I can use Mathmech plays to bait out handtraps.

0:37 Mathmech Engine

This time, you have to make sure to keep Achichi on the field much longer than before. This means you will have to tribute Alembertian via its own effect to summon Sigma, allowing you to get Equation earlier, and then use Equation to bring back Alembertian. When making Darkfluid, you must ensure that Alembertian and Sigma get sent to the GY while keeping the EMZ clear, allowing you to summon back Sigma via its own effect. Then you need to use Achichi to summon Talkback Lancer of all things, allowing you to summon Transcode Talker.

1:32 Swordsoul Tenyi Opponent

I don't know why they used Lightning Storm on my backrown instead of on my monsters, since doing so would have forced me to use Danmari. They also could have tried using Called By on Danmari or Pegasus, but I had Crossout facedown to deal with that. In the end, I completely stopped their turn by negating both Mo Ye and Longyuan.

2:08 Decklist

Crap, I just realized the opponent's name shows up twice on the victory screen and I only blurred out one of them. Sadly, we can't set our own replays to be completely anonymous.

Apparently, there are two main versions of Ignister Mathmech, one with a big Mathmech package and one with a small Mathmech package. The big package uses more main deck space and has a high power ceiling, but the lack of handtraps could hurt. The small package is the compromise between the big package and the pure version in terms of hand trap space, but it uses up more Extra Deck space to achieve a comparable power ceiling.

As for Talkback Lancer, it's considered an inferior choice to G Golem Crystal Heart, since it has stricter summoning requirements and it only works in the EMZ while Crystal Heart has more generic summoning requirements, can work in both EMZ and MMZ as long as the arrows point to an empty zone, and buffs Transcode Talker. Hopefully, Konami will give us G Golems in Master Duel someday.

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