Legend of Heroes: the 3rd: Part 82 (The Final Battle part 2)
And here we go. The final boss: Anima Mundi!
First off, let me say that I made two fatal mistakes in this fight, the first was forgetting to re-position my heroes, the second was forgetting one other little factor I'll be pointing out. But anyway, let's begin.
Anima Mundi will start off by summoning seven pillars. Each pillar is weak to one element, but can still be damaged physically. Once these pillars are present, each one will begin casting an art, with Anima Mundi following suit, when he gets the art off, they will use a very damaging attack, and I believe the more pillars present, the more damage the attack will do.
One other thing to note, is that while the pillars are present, Anima Mundi cannot be damaged at all. Now here's the mistake I stupidly did, I forgot that Spears of Ur was an elemental attack, so all the other pillars took no damage from the attack except the pillar weak to Space. So I had to go about it the slow way. So essentially, half of this video was just me getting rid of the Pillars slow but surely.
The best solution to this would be to bring Joshua with you into this fight, as his Phantom Raid has no element and will undoubtedly one-shot all seven pillars. But I'm stubborn and Scherazard is my waifu! So I'm not budging on this, ha ha ha.
Anyway, once all seven pillars go down, you can be able to attack Anima Mundi. And don't worry, he won't re-summon them after all that madness. But it's faaaaar from over.
Anima Mundi will enter a different phase and summon evolved version of the grimoires called the Grand Grimpoire. They don't take much effort to take down, but take note of one thing, they explode and take the plate they're standing on with them, destroying bits of the arena when they die. Annoying, but not enough to deter you, correct? Well, after a while, the final boss will start changing weaknesses similar to Angel Weissmann.
Eventually, it'll begin charging up for one hell of a nasty attack, and it's stronger than Phoenix Wave. Stigma Cannon Megidelus, it will do roughly 25000 damage to all of your heroes, and the end result of this devastating attack is the majority of the field will be destroyed leaving you with VERY limited room to move around in. The attack definitely reminds me a lot of Terra Flare, haha. On top of it, he will summon more Grand Grimoires to distract you and blow up more of the field.
It's essentially now or never at that point, if you stock piled on Zeram Capsules and Powders, use them on your heavy hitters and try to bring down Anima Mundi before he brings down you!
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