Lego Worlds Cave System - Plus Burnard & Minotaurs!
Today we're taking a look at caves thanks to the new cave system in Lego Worlds! Plus, we meet Burnard and discover some Minotaurs!
The Cave System was just introduced to Lego Worlds today along with a number of other updates as part of Content Update 1. The Cave System is what really stuck out to me among the updates however, I just had to jump in and check them out! Inside the caves chests can be found, as well as Minotaurs, Skeletons, Horses (yep) and other things, including Burnard!
Burnard's Lego description says we can "Have a giggle with fire-belching fool Burnard, 1 of 3 fun-loving members of the Infernites tribe featured in LEGO® Mixels™ Series 4 sets". That Lego "Mixel" collection looks pretty cool actually (just looked it up) though I had never heard of it until I researched it just now. Anyway, Burnard is great fun!
The Minotaurs are actually a model you can use as a character which is pretty awesome. I love the Minotaur model and used it in the video once I had found it. As an RPG/Fantasy fan, I have a great fondness for Minotaurs.
So yea, this content update was about more than just the cave system. Here are the other updates that were part of the Lego Worlds Content Update 1...
...New Features
- Windowed mode (resizable).
- Cave systems.
- Custom settings supported, and “Landscape Settings” added for more control and choices for performance vs quality on your system.
- A Delete World button on the front end.
- A crosshair in the editing tools to show the camera pivot point in editing tools.
- Holding either ‘-‘ key turns off the GUI to help with screenshots. Known issue - causes a flicker on the front end when typing!
- Tooltips added to all bricks, colours and materials in the editing tools.
- Gameplay camera zoom on mouse wheel or pad triggers.
- Dynamic “cut-away” in Brick Building to allow both close work and editing in caves and interiors if zoomed out.
- An inverted corner piece added to Brick Building.
New Content
- Biomes.
- Items.
- Characters.
- Creatures.
- Vehicles.
- Props.