Let's GM Dungeons and Dragons (Part 2) It's a Tarp!

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Published on ● Video Link: https://www.youtube.com/watch?v=fxXPFDmGcMs



Duration: 22:19
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I like the traps in the first room. They can be used to really screw with the party and make even the single enemy in there a threat if you want to be devious (just have him push party members into the traps).

Of course, I knew what every class was capable of so the traps are not as deadly as say 2nd or 3rd edition. Clerics in 5th edition can cast Healing Word as a Bonus Action and it is a ranged heal so anyone who goes to zero due to the falling damage can easily recover as long as the cleric remains cautious and does not fall him/herself.







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