Let's Install - Astro Bot [Playstation 5] #gaming
Geek Aloud's #letsinstall of #astrobot. This install was from a digital copy of the game onto a @Playstation 5. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (https://en.wikipedia.org/wiki/Astro_B...
Astro Bot[a] is a 2024 platform game developed by Team Asobi and published by Sony Interactive Entertainment for the PlayStation 5. It is a sequel to the Astro's Playroom (2020) and is the third game in the Astro Bot series. The game was released in celebration of PlayStation's 30th anniversary and received universal acclaim from critics.
Astro Bot is a 3D platformer where the player controls the title character, a small robot named Astro Bot, through the use of the DualSense controller. Astro's core moveset is identical to how it is from previous entries, maintaining his ability to jump, hover, punch and spin-attack.[1] The ability to swim underwater also returns from Astro Bot Rescue Mission, having been absent in Astro's Playroom.[2]
The game boasts 80 levels, which are split across six galaxies and 50 planets. Each of the levels fall under three different difficulty settings: Easy, Normal and Hard. The main story levels (dubbed "playful stages") primarily fall under the easy & normal difficulties, whereas the optional challenge stages (dubbed "complex stages") fall mainly under the hard difficulty. Each level also contains a difficulty indicator, which is highlighted before entering the level. Both playful and complex stages are said to arrive following the game's release in the form of post-launch downloadable content by the end of 2024.[3][4] Traversal between the galaxies and levels is achieved through the "Dual Speeder"; a spaceship shaped like a PlayStation 5 DualSense controller. The Dual Speeder is controlled by holding down the analog triggers and physically tilting the DualSense.[1] It can also move around freely on the level selection screen.[5][better source needed]
Similar to Rescue Mission, every level contains a set number of Bots which Astro has to rescue, ranging from seven Bots in the main platformer levels to only one or two Bots in the boss fights and challenge levels[citation needed]. There are 305 Bots that can be rescued and recruited in total.[6] Unlike in Rescue Mission, "V.I.P. Bots" (collectible Bots which reference various PlayStation characters in their visual appearance) can also be rescued and recruited. There are 150 unique V.I.P. Bots, and more are said to be included alongside the free DLC levels.[7][8] Many of the "deep cut" Bot characters from PlayStation's history are said to be rescuable in the game's complex levels.[9] All of the Bots that have been collected can be viewed in a centralized location being described as a museum), where they can be viewed and interacted with.[10] A select few levels allow the player to utilize the abilities from certain PlayStation heroes, such as Kratos' Leviathan Axe being the forefront of a God of War-themed level.[11]
Development of Astro Bot started almost immediately after Astro's Playroom was completed, and took roughly three years with a development team of around 60 people. It is reportedly the largest game that Team Asobi has developed.[15][16] Unlike its predecessors Astro Bot Rescue Mission and Astro's Playroom, Astro Bot was named without any subtitle proceeding it. Nicolas Doucet, the creative director and producer of Astro Bot, says the reasoning behind this was to signify a new beginning for the Astro Bot series.[17]
In an interview with Edge magazine, Doucet stated that he and Team Asobi considered giving the game an open world structure, but ultimately decided on focusing more on a level-based structure instead. He notes that the reason behind this decision was "because that was the one that gave us the most control over the game's variety."[18] In order to make the game accessible for gamers of all skill levels, the difficulty of each of Astro Bot’s levels were put into great consideration. The main levels were designed to be relatively easy, allowing anyone to beat the game regardless of their skill level. The optional levels, meanwhile, were designed to be much more difficult as a way of satisfying the more experienced gaming crowd.[16]
Alongside the platforming, a number of additions were made to the background and environmental details present in each of the levels. The overhauled game engine allows for significant improvements in both the visuals and physics, and over 70 unique species of wildlife (of which includes polar bears, elephants and small insects).[19][20]
Astro Bot was announced on May 30, 2024, during Sony's State of Play livestream presentation.
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