Let's Install - Hotline Miami 2: Wrong Number [PlayStation 5] #gaming

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Hotline Miami 2: Wrong Number
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Let's Play
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Geek Aloud's #LetsInstall of #hotlinemiami2 #wrongnumber by @DevolverDigital on the @PlayStation 5. This install was from a digital copy of the game. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Hotline_Miami_2:_Wrong_Number):
Hotline Miami 2: Wrong Number is a 2015 top-down shooter video game co-developed by Dennaton Games and Abstraction Games, and published by Devolver Digital. It takes place before, during, and after the events of Hotline Miami, focusing on the backstory and aftermath of the previous protagonist Jacket's massacres against the Russian mafia in Miami at the behest of anonymous tips left by his answering machine. The events are told from the perspective of several different characters in numerous different locations.

The game was originally conceived as downloadable content for the original game following its commercial success, though planning was turned into a standalone sequel within ten days. It was formally announced at E3 2013 and released worldwide for Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, and Windows on 10 March 2015. A localized version released in Japan on June 25 alongside the first game in Hotline Miami: Collected Edition. An Android port was released on August 4 of the same year.

The game received a generally positive response from critics, though various aspects were divisive. The soundtrack received critical acclaim, while the narrative and changes to gameplay and level design received a mixed response, and a scene depicting sexual assault triggered largely negative feedback from critics. Due to the sexual assault depiction, the game was refused clarification in Australia. The game was ported onto Nintendo Switch alongside the first game in the Hotline Miami Collection in 2019, which was later ported onto the Xbox One and Stadia in 2020 and the PlayStation 5 and Xbox Series X/S in 2023.

Shortly after the release of the original Hotline Miami, Dennaton Games began looking into the idea of downloadable content to expand the story of the game, while also clarifying that the game was financially successful enough to fund a new project. This downloadable content was set to be as long as the base game, and would feature new playable characters and a level editor.[12] As the downloadable content's proposed length surpassed that of the original game, it was converted into a full-fledged sequel. Ten days after the announcement of planned downloadable content, Hotline Miami 2 was officially announced to be in production through Jonatan Söderström's Twitter, and that a preliminary soundtrack for the game was already completed,[13][14] though the developers were still focused on patching the original game.[13] Similarly to the original game, the sequel was made in Game Maker 7, though Abstraction Games[15] ported the game to their own SilverWare engine using their Game Maker conversion program GameBaker to allow the game to run on consoles, replacing the Phyre Engine used for the first game.[16][17]

The game was created with the fans of the original game in mind, not concerned with expanding into a larger audience and instead prioritizing "making a game for us and people who liked the first one." Making the universe of Hotline Miami more "fleshed out" was the priority, with thirteen new playable characters being created by the developers, each with their own stories and motivations as making the characters like "Jacket" from the first game would've made them "all be bland" in the words of Söderström.[18] With these new characters, the game was constructed to be the franchise finale, with the developers including every concept and idea they had for the series.[19]

The preliminary soundtrack for Hotline Miami 2 was the first aspect of the game to be completed, less than a month after the release of the first game.[14] The success of Hotline Miami was noted to lead to the success of the artists behind the game's soundtrack, leading artists to scramble to send their music to Dennaton Games to try and get their music in the sequel. By the time the slots for the full soundtrack of Hotline Miami 2 were finalized, roughly 200 songs from various artists were sent to Dennaton, only of which a few were used alongside tracks they found themselves, resulting in a final soundtrack of around fifty total pieces.[18][22] Music from artists such as M.O.O.N. and Jasper Byrne, whom had tracks in the first game, were included alongside music from newcomers such as Carpenter Brut and Castanets, whose song "You Are The Blood" was used in the game's ending cutscene.[3][23]

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