Let's Install - Resident Evil Re:Verse [PlayStation 4]

Let's Install - Resident Evil Re:Verse [PlayStation 4]

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Resident Evil Re:Verse
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Let's Play
Duration: 9:02
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Geek Aloud's #LetsInstall of #ResidentEvilReVerse. This install was from a digital copy of the game onto a Playstation 4 Pro. Internet connection speed is 900MB/s down, 40MB/s up. Half your load times by upgrading your PS4 HDD to an SSD! Full details: https://youtu.be/LGEx5cPsv7A

From the Wikipedia (https://en.wikipedia.org/wiki/Resident_Evil_Village):
Resident Evil Village[a] is an upcoming survival horror game developed and published by Capcom. It is the tenth main installment in the Resident Evil series and a narrative sequel to Resident Evil 7: Biohazard (2017).[1] It also includes an online multiplayer mode, Resident Evil RE:Verse. It was announced at the PlayStation 5 reveal event in June 2020 and is scheduled for release on May 7, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Stadia.[2][3]

Like Resident Evil 7 (2017), Resident Evil Village uses a first-person perspective. It is set in an explorable village. The inventory management system is similar to that of Resident Evil 4 (2005), featuring a briefcase. Players can buy weapons and items from a merchant, the Duke.[4] The players can also hunt certain animals in the village and have them cooked into dishes by the Duke, eating said dishes allows the player to get advantages such as decreasing the damage taken while blocking.

Resident Evil Village will include a six-player online multiplayer game, Resident Evil RE:Verse.[5]

The Mercenaries Mode will also return in Village. Like previous Resident Evil entries it will be an action-packed arcade style game mode.

Resident Evil Village is set three years after the events of Resident Evil 7.[6] Ethan Winters returns as the protagonist.[7] Ethan has been living with his wife Mia and daughter Rosemary when Chris Redfield and his men suddenly appears, murders his wife in cold blood and kidnaps him, with his baby daughter, to a mysterious European village located in Transylvania, Romania, given the currency used and the names of characters.[8][7][9] Ethan has to traverse the village to rescue Rosemary.[9] The village is governed by four different mutant lords, each controlling their own forces from strongholds within the village. Lady Alcina Dimitrescu,[b] an extremely tall vampire-like aristocrat, leads her three daughters and others from her castle.[11][12] Karl Heisenberg leads a group of werewolf-like creatures from a contemporary factory. Salvatore Moreau commands a number of mermen from a lake adjacent to the village. Donna Beneviento rules from her mansion, House Beneviento, and controls a puppet named Angie.[13] All houses respond to the deity-like figure Mother Miranda, the ruler of the village who is a "presence worshipped by the villagers."[9]

Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020.[14] Capcom had asked the Resident Evil team to start development of the next game on August 8, 2016, while Resident Evil 7 (RE7) was still about a half a year out from release, according to director Morimasa Sato.[15] Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7.[15] During this early period they came up with the concept of the titular village as the central theme of the game, inspired by RE4 where its village was also a central location as well as many of the gameplay mechanics established by the title.[15] The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving".[8] Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game".[15]

RE7 was released in January 2017 and was well-received by critics and players, so the team decided then to make the next game a direct sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same style of gameplay.[15] According to producer Tsuyoshi Kanda, this also helped to complete Ethan's story that was left open in RE7.[15] The team had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom.[8]

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