This is the 8th video in my series, where I am going to work through the steps required to make a home brew game for a retro 8-bit console or computer system.
In each episode I will work through various topics, such as tools, methods and design.
All of the information referenced in each episode will have an associated article on my web site.
In this episode we are going to get some objects moving on the screen by:
- Testing the joystick direction and moving the player ship left or right
- Testing the joystick fire button and placing a bullet on screen
- Moving the current player bullet up the screen.
I have included the complete code for this section, so you can follow through the various steps without having to worry about typing in code.
The supplied code has two folders:
Start - where we start in this episode and
End - the final code and a copy of the ROM file.