Let's Play Arcania Part 5 - Plot Twists
PLOT TWIST, it wasn't the king that ordered the attack on our village, PLOT TWIST, king isn't evil, PLOT TWIST now we're looking for an amulet cause a former goddess (?) told us so (wait what?).
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Arcania: Gothic 4 is an action role-playing video game, part of the Gothic series, developed by Spellbound. It was published by JoWooD Entertainment in 2010.
The game was released on October 12, 2010 for Microsoft Windows and Xbox 360. In 2013, Nordic Games released ArcaniA and its expansion, Arcania: Fall of Setarrif, as Arcania: The Complete Tale for PlayStation 3 and Xbox 360, followed by the PlayStation 4 version in May 2015
In comparison to the predecessors, the game mechanic was simplified. For instance, there are only three spells available (but upgradable). Also, the character can only interact with "named" characters, those who have a name.
There is no sleeping mechanic so the player can't sleep for a chosen period of time like in previous parts of the game. The player is able to wield any weapon as they have no requirements for statistics. There are no teachers within the game like in previous parts and all skills can be learned by using the skill tree.
War covers over the Southern Islands like a blood-drenched shroud and finally, war reaches the idyllic isle of Feshyr in the Southern Seas. The protagonist of Arcania: Gothic 4 returns from an adventure to find his home and village torched and looted. The aggressors’ ships - with an Eagle displayed on their billowing sails - escape over the horizon.
Seeking revenge, the hero leaves the destroyed village behind and soon realizes that this cowardly attack did not just happen on a corrupt king's whim. An evil power lies waiting at the threshold of this world, and our hero will need to face this nameless evil. Yet the hero is not alone - his fate is linked to that of a beautiful, mysterious lady as well as a powerful artifact from the long-forgotten distant past.