Let's Play Assassin's Creed: Revelations pt1 The Past
Assassin's Creed: Revelations is the fourth installment in the Assassin's Creed franchise developed and published by Ubisoft.
Desmond has been left comatose after the end of Brotherhood, and has been placed into the Animus, in a new area called the Black Room (the opposite to the White Room).
Desmond has to piece together Ezio's later memories in order to reform his mind and escape the Animus.
This requires him to undergo platforming puzzles in the Animus while trapped in a failsafe mode of sorts called Animus Island.
Ezio, now much older, continues his search to find out more about the origins of the Assassin Order and connections to Altaïr's past.
Primarily, Ezio is after the 5 keys into Altaïr's library under the ruins of the Assassin castle at Masyaf, which he believes contains the knowledge he seeks.
However, the Templars also wish to get into the library, seeking a weapon of great power said to be hidden there.
These keys also allow Ezio to access Altaïr's memories much in the same way as the Animus allows Desmond to access Ezio's memories.
The game includes many new systems, including additional weapons.
Bomb-crafting is now available, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin's Guild missions.
The hookblade is also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies).
Eagle Vision has been upgraded to Eagle Sense, which allows Ezio to not only see where his enemies and targets are but where they have been and where they are going to be.
I have never played a Assassin's Creed game before in my life so bare with me on this very casual walkthrough where I try to do my best, learning the controls and what not.
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