Let's Play Beneath a Steel Sky Part-5 Like A Hole In The Head

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If we want to get to the bottom floor and to the bottom of this mystery we are going to need to do something drastic.









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Beneath a Steel Sky is a 1994 point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. It was made available as freeware – and with the source code released – for PC platforms in 2003. Set in a dystopian cyberpunk future, the player assumes the role of Robert Foster, who was stranded in a wasteland known as "the Gap" as a child and adopted by a group of local Aboriginals, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. He escapes and soon uncovers the corruption which lies at the heart of society.

Originally titled Underworld, the game was a collaboration between game director Charles Cecil and comic book artist Dave Gibbons, and cost £40,000 to make. Cecil was a fan of Gibbons's work and approached with the idea of a video game. The game has a serious tone but features humour-filled dialogue, which came as a result of Cecil's and writer Dave Cummins's goal to find a middle ground between the earnestness of Sierra's and the slapstick comedy of LucasArts's adventure games. It was built using Revolution's Virtual Theatre engine, first used in Revolution's previous and debut release, 1992's Lure of the Temptress.

It received positive reviews at the time of its release and is retrospectively viewed as a cult classic and Revolution's greatest game besides Broken Sword: The Shadow of the Templars. A remastered edition was released for iOS in 2009 as Beneath a Steel Sky Remastered, which also received a positive reception from the gaming press. A sequel was greenlit during the Broken Sword: The Serpent's Curse 2012 Kickstarter campaign, and was announced in March 2019. Entitled Beyond a Steel Sky, it was released on Apple Arcade in June 2020, on Steam in July 2020, and on GOG.com in March 2021.

Developer(s) Revolution Software
Publisher(s) Virgin Interactive Entertainment
Designer(s) Charles Cecil
Daniel Marchant
Dave Cummins
Dave Gibbons
Programmer(s) David Sykes
Tony Warriner
James Long
Writer(s) Dave Cummins
Composer(s) Dave Cummins
Engine Virtual Theatre
Platform(s) MS-DOS, Amiga, Amiga CD32, iOS
Release
MS-DOS & Amiga
March 1994
iOS
October 7, 2009
Genre(s) Adventure
Mode(s) Single-player

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