Let's Play Black Desert Online - Episode 1 - Introduction and Tutorial - With Friends
Welcome To Black Desert Online an immense MMORPG! In this episode we start to learn the game and go through the Tutorial
Let's Play Black Desert Online - Episode 1 - Introduction and Tutorial - With Friends
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-=-=-=-=-=-=-=-=-=-=-Game Summary-=-=-=-=-=-=-=-=-=-=-=
Pearl Abyss was founded in September 2010 by Kim Daeil, previously a developer with Hangame and NHN Gaming, and began development of Black Desert Online shortly after.[7][26][27] The company did not publicise the project initially, and Kim has said: "We actually wanted to wait out on publicly announcing this game since we wanted to develop more things... We thought that we shouldn't release too much information on our game just yet."[7] The first year of development involved concept design for the game and building a custom engine.[3] Kim said: "Our company consists of a lot of veteran game programmers and developers so creating a new engine wasn't that hard. We needed a special engine just for Black Desert mainly because it is a seamless world and needed an engine that can render a lot of characters very fast and easy."[7] Using their own engine rather than a proprietary engine such as the CryEngine or Unreal Engine also eased debugging and customization for the developers.[3]
After agreeing a Japanese publishing deal with GameOn Japan on 8 September 2012 Pearl Abyss began releasing details of the game to the public.[7][28] In November 2012 the game was demonstrated at G-Star, the Korean annual trade show for the computer and video games industry.[29] Black Desert Online was also showcased in August 2013 at gamescom, held in Cologne, Germany, where Pearl Abyss revealed that they had been approached by "many" interested publishers in the North American and European markets but were waiting for the closed beta release before progressing deals.[13][30]
A closed beta test (CBT) was initially scheduled for July 2013, but was pushed back to October 2013 while the developers refined the client.[31][32][33] The CBT, IP-locked to allow Korean players only, commenced 17 October 2013, scheduled to run until 23 October 2013.[34] The CBT was organised to test different features of the game each day, beginning with the quest and combat systems on days 1 and 2, progressing through the player housing system, player guilds, sieges, the trading system, NPC interactions and PvP on subsequent days.[35]
A second CBT, also IP locked for Korean players only, was scheduled for a 3-week period commencing 22 April 2014.[36][37] An open beta was launched on 17 December 2014.[38] North America and Europe did not receive an Open Beta.[25]
Closed alpha testing for both North America and Europe began on 27 October 2015 and ended on 1 November 2015. It was followed by a closed beta test (CBT1), beginning on 16 December 2015 and running until 22 December 2015. A second closed beta (CBT2) was opened on 18 February 2016 and ended on 22 February 2016. The game was fully released in both North America and Europe on 3 March 2016.[39]
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Please watch: "Rampage Knights - First Look and Impressions - Indie Game - Coop with Purple"
? https://www.youtube.com/watch?v=UzpSCDx5-Ow
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