Lets Play Bloodborne: EP 3 A Safe Place

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Bloodborne
Game:
Bloodborne (2015)
Category:
Let's Play
Duration: 16:35
233 views
2


In this series i will be playing blindly though the entirety of Bloodborne i have waited for this game for around 4 years as straight after demons souls i was hungry for more, dark souls was good but didn't quite fill the gap and i hope that this will.


"Bloodborne features action role-playing elements similar to those found in director Miyazaki's other games Demon's Souls and Dark Souls. Combat is fast paced and requires an offensive approach in order for players to combat dense hordes of enemies. The player character is agile and is able to perform sweeping dashes around enemies while locked on. The new risk versus reward style of gameplay is emphasized through Bloodborne '​s health regain system, which allows the player to, within a small window of time, recover portions of lost health by striking back at the player's attacker.

Melee weapons can transform into two alternate states; each state encourages a different approach to combat. The cleaver, for example, in its initial state can be used to quickly dispatch enemies in cramped areas, but when transformed into its secondary state it becomes an extended blade more suited for crowd control. The player can also wield a firearm in their left hand that can be used to stun enemies, which can then be followed up with a critical attack from the player's melee weapon.

Plot[edit]
The game takes place in the gothic, ruined city of Yharnam which is rumored to house a potent medical remedy. Over the years, many travelers make pilgrimages to the city seeking the remedy to cure their afflictions; the player takes the role as one of these travelers. Upon arriving in the city, however, it is discovered that the city is plagued with an endemic illness that has transformed most of its citizens into bestial creatures. The player must navigate the streets of Yharnam and overcome its violently deranged inhabitants and horrifying monsters in order to survive.

Development[edit]
Development of Bloodborne began as development was being completed on the Prepare to Die edition of Dark Souls, released in August 2012. Sony approached From Software concerning cooperative development on a title, and director Hidetaka Miyazaki asked about the possibility of developing a game for eighth-generation consoles. The concept of Bloodborne developed from there. There were no connections to From Software's previous titles, even though Miyazaki conceded that it "carries the DNA of Demon's Souls and its very specific level design."[12] Development ran parallel to that of Dark Souls II.[13]

The game's Victorian Gothic setting was partly inspired by the novel Dracula.[14] Miyazaki had wanted to create a game set in such an era, but he wanted everything to be as detailed as possible, and felt that such a game was only possible on eighth-generation hardware. This need for high-end hardware, and the fact that the PlayStation 4 was presented to the company first, was the reason the game was a PS4 exclusive, rather than a cross-generation release.[15] The developers' target framerate for the title was 30 frames per second, due to their design choices made for the title.[14]

Story details were more plentiful than in the Souls games, though the team created a larger mystery at the heart of the story to compensate for this.[16] The team did not want to raise the difficulty level higher than their previous games as they felt it would make the game "pretty much unplayable for anyone." To balance this out, the team created a more aggressive combat system focusing on both action and strategy. They also wanted to alter the penalties for death used in the Souls games as they did not want the game to be classified as being for hardcore gamers.[14] One of the more difficult decisions the team faced was the introduction of guns as weapons. Because it would fit well into the game's setting, and that it would consequently be less accurate than modern models, the gun was eventually included. Armour was also not included as it was felt that it would clash with the game's setting.[16]

Screenshots of the game were leaked on the internet weeks before the official reveal, under the title of Project Beast.[17] Many believed at the time that the leak could be connected to Demon's Souls.[18] However, Miyazaki later stated that Bloodborne was never considered to be Demon's Souls II, due to Sony Computer Entertainment wanting a new IP for the PlayStation 4."
Source used: http://en.wikipedia.org/wiki/Bloodborne







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Other Statistics

Bloodborne Statistics For CoJam

At this time, CoJam has 22,781 views for Bloodborne spread across 13 videos. About 4 hours worth of Bloodborne videos were uploaded to his channel, roughly 2.09% of the content that CoJam has uploaded to YouTube.