Let's Play Burnout Revenge Part 10 Grand Prix [ Xbox One ]
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ABOUT BURNOUT REVENGE...
Burnout Revenge
Revenge boxart.jpg
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Director(s) Alex Ward
Producer(s) Emily Newton Dunn
Designer(s) Paul Cross, Chris Roberts
Programmer(s) Hamish Young, Paul Ross
Artist(s) Stephen Uphill
Series Burnout
Engine RenderWare
Platform(s) PlayStation 2, Xbox, Xbox 360
Release PlayStation 2, Xbox
NA: 13 September 2005
EU: 23 September 2005
AU: 26 September 2005
Xbox 360
NA: 7 March 2006
EU: 17 March 2006
Genre(s) Racing
Mode(s) Single-player, multiplayer
Burnout Revenge is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Burnout Revenge is also dedicated to the memory of Rabin Ezra, who died on 27 June 2005.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008. The game was also made backwards compatible with the Xbox One[1] on 8 May 2018.