Let's Play Castlevania Chronicles | Part 1 - Simon Belmont Lashes Out

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Castlevania Chronicles is a video game compilation developed by Konami Computer Entertainment Tokyo for the PlayStation. It consists of two game modes: Original Mode, which is a port of the 1993 platform video game Akumajō Dracula for the X68000 home computer, and Arrange Mode, a modernized remake featuring a new introductory cinematic, new sprites, and re-balanced gameplay among other adjustments. The X68000 version of Akumajō Dracula is, itself, an updated remake of the original Castlevania for the NES, where the vampire hunter Simon Belmont must defeat Dracula and save Transylvania. The compilation was later released for the American and Japanese PlayStation Network as a PSone Classic in December 2008.

Akumajō Dracula was designed to take advantage of the X68000 hardware with an updated, more complex game engine than the original Castlevania. This allowed for stages to be redesigned to accommodate intricate, dynamic obstacles, as well as the creation of new stages exclusive to this version of the game. One feature is the ability to diagonally attack enemies and obstacles from below. It also retains all special items and sub-weapons from the original, as well as introducing the new rare item known as the herb, which can refill player health in exchange for hearts. Hidden items worth points and 1-ups appear throughout the game should the player duck or stand in particular locations. Additionally, the game retains Castlevania's "looping" feature, where the game will keep track of how many stages a player has cleared on consecutive playthroughs before reaching a Game Over. However, unlike the original Castlevania's single higher difficulty setting activated at the start of a second playthrough, the X68000 Akumajō Dracula allows for six consecutive playthroughs of increasing difficulty before reaching its difficulty cap.

Due to X68000 Akumajō Dracula's reputation for being extremely difficult[citation needed], Castlevania Chronicles features an Arrange Mode that adjusts game balance for a more accessible experience. Completing "Arrange Mode" unlocks special features including an art gallery as well as a "Time Attack Mode". Exclusive to the U.S. and European versions of Chronicles, the art gallery features artwork by Ayami Kojima for Chronicles and Castlevania: Symphony of the Night, as well as an interview with Koji Igarashi (IGA). The "Time Attack Mode" allows the player to race through any stage, complete with a time meter, to beat their best time.

The PlayStation re-release, Castlevania Chronicles, expanded much more to the X68000 game. This includes a new rendered intro and ending, with new character designs by Ayami Kojima for Simon Belmont and Dracula, improved graphical effects, enhanced music and sound effects, and a more balanced and adjustable difficulty level. Players can choose to play this "Arrange Mode" version of the game with all of the new features intact, or play the "Original Mode" version as it was originally presented on the X68000.

While the "Original Mode" presented on Chronicles is otherwise identical to the X68000 game, there are a few limitations since it is emulated on different hardware. One noticeable difference is the brief loading times that now appear before boss fights and stages. The other drawback is the lack of an internal clock on the PlayStation. The original game utilized the X68000's internal time and date settings; the time on the clock tower during the boss fight on stage 15 would reflect the X68000's current time and the color scheme used on the painting in stage 21 would reflect one of the four seasons according to the computer's current date. On the PlayStation game, each time the system is turned on, the time and date have to be manually adjusted only after a hidden "Extra Option" menu is accessed by inputting an altered version of the Konami Code.




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