Let's Play Crash Bandicoot 4: The Wrath of Cortex - 2014 Retrospective - Part 6
~~ FORCE OF NATURE IS A NIGHTMARE ~~
This is a Retrospective LP of Crash Bandicoot 4: The Wrath of Cortex. In this Let's Play I look back at the original LP in 2011 and provide a fresh insight on what I think of the game and if my opinions have changed or not. Part 6.
In this part I enter the following levels:
- Ghost Town [All]
- Knight Time [All]
- Solar Bowler [All]
- Force of Nature [All]
- Crunch Time
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Crash Bandicoot: The Wrath of Cortex is a platform game published by Universal Interactive Studios along with Konami and developed by Traveller's Tales for the PlayStation 2, Xbox and was ported by Eurocom for GameCube. It was first released on the PlayStation 2 in North America on October 29, 2001.
The player controls Crash and Coco Bandicoot, who must gather 25 Crystals and defeat the main antagonists of the story: Doctor Neo Cortex, his new superweapon Crunch Bandicoot and Crunch's power sources, the renegade Elementals. Much of the game takes place in a "Virtual Reality (VR) Hub System" created by Coco to help Crash gather the Crystals. The VR Hub System is split up into five "VR Hubs"; initially, only the first VR Hub is available.
Each VR Hub has five teleportation portals to different levels.[4] The goal in each level is to find and obtain the Crystal hidden in the area. In some levels, the Crystal will be located at the end of a level or must be earned by completing a specific challenge.
Crash Bandicoot: The Wrath of Cortex received mixed to generally positive reviews, with some critics criticizing the game for making little changes to the formula established by its predecessors.
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