Let's Play Deltarune Part 1 - The Free Sequel (?) to Undertale
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Game Description:
Deltarune is a role-playing video game created by American indie developer Toby Fox. The player controls a human, Kris, in a world where monsters live on the surface of the Earth. Kris and a classmate named Susie fall from Earth into a place called the “Dark World” where they meet Ralsei, who informs them that they are heroes destined to restore balance to the world. The players meet various beings who call themselves "Darkners" during a prophesied quest to seal the dark fountain. Mainly through the combat system, the player navigates through different kinds of bullet hell attacks by enemies, which can be resolved peacefully or through violence. The first chapter of the game was released on October 31, 2018 for Microsoft Windows and macOS for free, with later Nintendo Switch and PlayStation 4 released on February 28, 2019. The game's graphics are reminiscent of 16-bit Japanese role-playing games such as EarthBound, Mario & Luigi: Superstar Saga and Chrono Trigger.
Deltarune is a spin-off of Fox's previous game, Undertale (for which Deltarune is an anagram), but its setting is "not the world of Undertale", according to Fox, though characters and settings may bring some of Undertale's world to mind. As of December 2018, Chapter 2 is planned, but no release date has been announced yet.
Deltarune, like Undertale, is a role-playing game that uses a top-down perspective. The player controls a human named Kris and has to complete objectives in order to beat the game. During some parts of the game, the player is allowed to choose attacks of other characters in the game. Similarly to Undertale, Deltarune has bullet hell sections, in which the player must move Kris' SOUL around a boxed area while avoiding enemy attacks. Getting close to the attacks (without actually touching them) will give the player TP (Tension Points), which allow team members to use spells such as "Pacify". Defending also increases TP, albeit by a much larger amount than dodging attacks. Combat is performed similar to most standard turn-based role-playing games, choosing from a set of actions such as "Attack" or "Spare". While the goal of the game is implicitly to avoid fights and spare monsters, this is made difficult in that Susie, who is not initially controlled by the player, would rather attack enemies than spare them, and thus the player must also determine actions to prevent Susie from hurting enemies if they want to show mercy.