Let's Play: Detroit: Become Human #8 | Jason Is A Horrible Parent

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Detroit: Become Human
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Let's Play
Duration: 17:38
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Detroit: Become Human is an new adventure game where the decisions you make matter to the overall story. We've heard that story before and it's never as cool as the developers make it out to be. Will Detroit be the exception? Join JayKay and SpikeGhetti as they find out.

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Detroit: Become Human is an adventure game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4, released worldwide on 25 May 2018. The plot revolves around three androids: Kara, who escapes the home she was serving in to explore her newfound sentience and protect a young girl; Connor, whose job it is to hunt down deviant androids; and Markus, who devotes himself to releasing the androids from servitude. They may survive or perish depending on dialogue choices that shape the story as customised by the player.

Detroit: Become Human was derived from Quantic Dream's 2012 tech demo Kara; Valorie Curry returned to reprise the title role. To research the setting, the developers visited Detroit, Michigan. Quantic Dream built a new engine to complement the game and cast hundreds of actors from Los Angeles, London and Paris before commencing the process of shooting and animation. The script took writer and director David Cage over two years to complete. Philip Sheppard, Nima Fakhrara, and John Paesano composed the score for Kara, Connor, and Markus, respectively. Detroit: Become Human was met with generally favourable reviews from critics.

Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters in the game who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left analogue stick is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made, the sum of which can be viewed in a flowchart during and after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret.

Obtaining clues by highlighting and analysing the environment with augmented vision allows one character, Connor, to reconstruct and replay events that occurred before. The more information Connor collects within an allotted time, the greater the chance of success will be in deciding a course of action. Markus, another character, has the power to grant androids free will and calculate the outcomes of certain acts.

The playable characters in the game are: Connor is an advanced police model android tasked with hunting down androids that have deviated from their programmed behaviors. Kara is a newly created housekeeper android who develops artificial consciousness. Markus is a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.



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Super SpikeGhetti Bros. currently has 429 views spread across 15 videos for Detroit: Become Human. Detroit: Become Human has approximately 5 hours of watchable video on his channel, making up less than 0.27% of the total overall content on Super SpikeGhetti Bros.'s YouTube channel.