And thus we start seeing the main problem with this game, and it's sequel. Leap-of-faith puzzles where you get next to no information, and have to use trial and error to get to the solutions. There isn't much there that hints that taking a mirror to the tower and using it will attract the dragon, let alone be a good idea to do so, but that's how you get the Dragon's Breath, instead of being fried to a crisp by an annoyed dragon. Ah, adventure game logic.
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