Let's play Doom 2 - Nemisis Experiment (preview)
This is another one of those damn interesting early Doom WADs, which is unfortunately not finished but a preview of what it could have been. It consists of two levels and the first one is a short introduction (which some interesting transparent textures and outside dark area with a portal with a sky). But the second one is the most insane design idea I've ever seen in classic Doom. I mean, this is not some modern ZDoom based WAD, but runs with the original DOS Doom engine, and with a lot of invisible sector, transparent texture and other designs, it recreates a map that is based in one of Escher's work. I wasn't sure if something like this was even possible with the original engine of Doom but here it is. Unfinished preview, but it... works!
https://www.doomworld.com/idgames/levels/doom2/m-o/nemisis
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