Let's play Dungeon Keeper [BLIND] (No commentary) #9 - Moonbrush Wood

Let's play Dungeon Keeper [BLIND] (No commentary) #9 - Moonbrush Wood

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Published on ● Video Link: https://www.youtube.com/watch?v=JZGviG8FXfk



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Let's Play
Duration: 1:22:48
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This is a blind playthrough of the first Dungeon Keeper. I've played this game a little as a kid, but never got very far and never finished it. There isn't much commentary and from episode 8 there is no commentary at all. Why? Because I just didn't feel like it, I was feeling kinda ill and didn't know what to talk about. I also got a little frustrated with the game, having unexplained fps drops and it being quite difficult in the end. And this channel was always intended as a sort of memento and a repository of memories for myself, first and foremost, rather than something intended to entertain. Entertainment is, essentially, a byproduct.

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Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters, and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar (resembling the Avatar from Ultima VIII: Pagan) appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.

Dungeon Keeper took over two years to develop, and an expansion pack, a Direct3D version, and a level editor were released. Midway through development, Molyneux decided to leave Bullfrog when the game was complete, which was the motivation for its success. Versions for the Sega Saturn and Sony PlayStation were in development, but cancelled. The game received critical acclaim, with reviewers praising the uniqueness and depth. Dungeon Keeper was re-released on GOG.com in 2011, and on Origin in 2016. A fan-made mod, KeeperFX, was released, which fixes bugs and adds features. Dungeon Keeper was followed by a sequel, Dungeon Keeper 2, in 1999, and influenced games such as Lego Rock Raiders and Ghost Master.


The player constructs and manages a dungeon, recruiting and catering for minions to run it and defend it from enemy invaders. The primary method of control is the hand, used to pick up creatures and objects in the dungeon, carry them around, and drop them. The hand allows the player to 'slap' creatures and objects, and interact with them. Dungeon Keeper's gameplay exemplifies a dark sense of humour.

The Dungeon Heart represents the Keeper's link to the world. If it is destroyed, the player loses.[6] Along with the heart, the player begins with a small number of imps, the generic work force for dungeon activities: they dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Imps are obtained by using the Create Imp spell. Throughout the game, a "mentor" will advise the player as to various happenings and problems within the dungeon.

Once the Imps are working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food, are bred), and a Treasury. After connecting the dungeon to a 'Portal', minions will arrive. Minions include dragons, warlocks, and the horned reaper, as well as undead creatures such as vampires and skeletons. As the game progresses, the player moves along a technology tree, unlocking further rooms and spells. Rooms can only be built on tiles belonging to the player. The player is red and the tiles are coloured accordingly. Other keepers have different colours, and the heroes are white. Unaligned creatures and rooms are multicoloured. The player can build traps and doors, created in the workshop. Traps include lightning and boulder traps, the latter instantly killing creatures it comes into contact with. As with rooms, they can only be built on tiles that belong to the player. Traps are not built instantly; Imps need to place them on the blueprint. The Temple is a room where creatures are made happy, and the player can sacrifice creatures to the dark gods. The gods may reward or punish the player, or be indifferent depending on the sacrifice.




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Tags:
Dungeon Keeper
Dungeon Keeper 1
Dungeon Keeper Gold
Dungeon
Keeper
Bullfrog
Bullfrog Productions
strategy
rts
strategia
real time strategy
it's good to be bad
Dungeon Heart
Serce Lochu
lets play
let's play
letsplay
let's
lets
zagrajmy
zagrajmy w
blind
na ślepo
ślepo
no commentary
no comment
no comments
bez komentarza
brak komentarza
silent



Other Statistics

Dungeon Keeper Statistics For LittleDwarf

LittleDwarf currently has 1,236 views spread across 28 videos for Dungeon Keeper. The game makes up over 1 day of published video on his channel, roughly 1.28% of Dungeon Keeper content that LittleDwarf has uploaded to YouTube.