Dungeon Master is not only a dungeon crawler, it is THE dungeon crawler which defined what most games of the genre would look like.
It introduces the mechanic of interacting with your enviroment and how to use it for puzzles and similiar.
It came out in 1987 and was released for several systems including Atari ST, PC, Amiga, and even the Super Nintendo Entertainment System.
The version I'm going to play is the Amiga version (naturally).
The way through a dungeon is sometimes not as one sided as some people might think.
Not only do we have to go down all the time, sometimes we have to go up a level.
Why are we going to do it and are the benefits worth it?
Let's find out in this part of:
Let's Play Dungeon Master!
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