Let's Play Halo Infinite | Part 19 - Nexus | Blind Gameplay Walkthrough
In Part 19 of this blind Halo Infinite gameplay walkthrough on the Xbox Series X we head back into the forerunners lovely corridors and have a falling out with the weapon. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the eighth main entry in the Halo series, and the third in the "reclaimer saga" following 2015's Halo 5: Guardians.
The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.
Halo Infinite is a shooter with most gameplay taking place from a first-person perspective, that includes a number of weapons and vehicles commonly found in the Halo series (e.g. the Warthog). It features several types of abilities for player character the Master Chief, such as the Grapple Shot and Thruster, which enables him to pull himself towards foes or retrieve items.
The title's campaign mode features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points and earn the player Valor, which is used to call in new weapons and vehicles.
Multiplayer largely retains traditional Halo gameplay, with slayer, capture the flag, and other modes available in standard 4v4 and Big Team Battle variants; the latter is 12v12, a first for the series. New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies and projectiles back.
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