Let's Play Heroes of the Storm Part 2 - Cho'gall, the Two-Player Hero
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Game Description:
Heroes of the Storm is a multiplayer online battle arena video game developed and published by Blizzard Entertainment for Microsoft Windows and macOS, which released on June 2, 2015. The game features heroes from Blizzard's franchises including Warcraft, Diablo, StarCraft, The Lost Vikings, and Overwatch. The game uses both free-to-play and freemium models and is supported by micropayments, which can be used to purchase heroes, visual alterations for the heroes in the game, and mounts. Blizzard does not call the game a "multiplayer online battle arena" or an "action real-time strategy" because they feel it is something different with a broader playstyle; they refer to it as an online "hero brawler". At the end of 2018, Blizzard announced that game was being transitioned to a long-term support plan, with some staff members moved to other projects and its official tournament circuit cancelled.
Heroes of the Storm revolves around online 5-versus-5 matches, operated through Blizzard's online gaming service Battle.net. Players can choose from different game modes, which include playing against computer-controlled heroes or other players. Initially, no heroes are permanently available for use; however, players may choose from a list of heroes that are free to use from a weekly rotation. By using gold coins, the in-game currency, or through microtransactions, they can gain permanent access to a hero. There are 85 heroes in the game as of January 2019, divided into four separate roles: Assassin, Warrior, Support, and Specialist. These heroes include one multiclass hero. In addition, there are currently 15 maps available to play, each of which has different objectives to secure, with some having different victory conditions.
Experience points, which can be gained by being nearby enemy units when they're killed, are shared across the entire team. When a team reaches a certain experience point threshold, every hero on that team levels up, acquiring slightly amplified powers. Every few levels, players may select a talent which offers a new ability, or augments an existing one. This leveling system emphasizes the importance of teamwork and planning, since a player's action can affect the whole team.
Players can also mount different animals, such as horses, lizards, or unicorns, to increase their movement speed, automatically dismounting when attacking, receiving damage or using any ability.