Lets Play Mega Man 7 (Pacifist): Part 2 - Burst Man
Well, now that we're finished with Mega Man 1-6, lets move onto the Super Nintendo Mega Man game (Mega Man 7). Mega Man 7 was not my favorite one and I had only played it once before this, there will likely be some different strategies involved because of the different game engine. For one, invincibility frames don't last as long. Also, Mega Man takes up a lot of the screen so I expect to take some hits. The Bolt collecting will be difficult to non-existant since I don't get to kill enemies to farm them. This may be fun because it will be different from the others. Because of the nature of some of the opponents, it may be best to be more specific regarding what breaks the run. The run is only broken (or affected) when Mega Man fires a weapon that destroys an enemy.
I don't really have a reason for starting with this level besides thinking that I could Buster Run this level. I did have to kill a mini-boss but also that means that I can't go back to that level (without an Exit Item). I took a lot of hits that I didn't need to take because I was still getting used to the way that this game plays. The level isn't tough and its a good start.
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