Let's Play Mega Man Maker part 36 - The Damage Output of Crystal Joe
Most of this stage is pretty ok, just that one section with the Crystal Joes. They should either not be Crystal Joes, have more space to jump their attacks, or have them only on 1 side of the screen. Any 2 of those 3 options would fix that section imo. As it is, there's not much point of trying to combat them since they're attacking you from both sides and you need use a shot of fire in order to even begin to think about damaging them. By the time you do all that, the time bombs would have cleared so you can progress with the stage.
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