Let's Play Mega Man X8 DEMAKE! - Part 3: Gravity Antonion and Seeing New Armor Changes!
3rd part of me playing Mega Man X8 DEMAKE ^-^
The Icarus helmet got improved a LOT!
Hope you enjoy :)
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TOOLS USED:
Recorded with OBS:
https://obsproject.com/
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GAME'S INFO:
Overview
Mega Man X8 16-bit is a reimagining of the PS2 original with SNES styled graphics. The aim was to demake X8 in a similar feel to the first three Mega Man X games, while trying to actually finish a low-scope fangame. And guess what? After two and a half years of intense work, V1.0 is finally here!
This fangame is fully playable from start to finish with X!
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FAQ
Q: Why X8?
Because X8 is my favorite Megaman X game, alongside X3 and X1! This is not a replacement nor was I trying to 'fix' the original game. I intended to create a 'snes remix' of X8 with my personal taste sprinkled in. The original game is great and if you haven't played, do consider giving it a try!
Q: Are Zero, Axl and the Navigators playable?
No, they were never planned to be implemented as I always intended this project to be simple in scope. I always tried to be clear on this aspect, so to not lead people with promises I never intended to fulfill while dragging the project for years as many do.
However, now that the original planned scope is complete, I might revisit it in a few years and consider adding them in, but no promises as I'll be focused on other original projects for the foreseeable future.
Q: Are there any Secrets?
There are no secret techniques or armors, but there are three hidden boss fights, in a place that should be familiar to X8 veterans.
Q: Is the game hard?
I've made this fangame with veteran Mega Man X players in mind, so it is intended to be a challenge, specially the final and secret bosses. Bosses also don't flinch when hit by their weakness - only when hit by the charged version, so relying entirely on weaknesses might not be a good idea, although the charged weakness is helpful in interrupting dangerous attacks. However, boss do have low iframe after being hit, so mashing lemons between charge shots is always a good strategy. Searching for and using the SubTanks is probably also a good idea. There are four, just like in the SNES trilogy.
Q: How is the performance?
I tried my best to optimize the performance of the game, but I'm afraid it won't run very well on low-end and older PCs. Give it a shot, and maybe try messing with the target FPS setting. Higher target FPS is way more CPU intensive. Some bugs are expected and I'll iron these out with time.
Q: Do you plan on doing X7 next?
Other than the characters of Red and Axl, I don't really like X7. I don't think these type of projects work when you don't like the source material, so I don't intend on doing a X7 16-bit anytime soon.
Q: How long was this project worked on, how many people worked on it and what tools were used?
The project was entirely done by me - Alysson da Paz, aka Alones. I had help with the spanish translation and testing. No AI tools were used in any way. I used Aseprite, Audacity, Tiled and Godot Engine, and have been working on it since 2022. Around 3000 hours spent on it!