Let's Play Megaman Network Transmission! - Ep.15

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Published on ● Video Link: https://www.youtube.com/watch?v=94d-ADWa9mw



Duration: 18:19
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Episode 15: Under’s Overpowered

With most of the Library filled up it's time for us to move on towards endgame. BUT FIRST we have a final navichip to go get. You can only fight our usual superboss IF you have every Navichip in the game, and that does require being on the good ending path by saving Zero. This time around our Finned Friend is more an endurance match, being about during a certain amount of hits or damage rather than beating him.

Afterwards, time for the final level! The Undernet holds the last few items and chips in the game for you, but that's all in the first section which is pretty short. The first boss of the endgame can be rough damage-wise on a first run, not to mention the instant-kill spikes, but if you've done a lot of tailoring for your folder you'll be fine.







Tags:
Megaman
Battle Network
MMBN
Network Transmission
Capcom
Nintendo
Gamecube
Game Boy Advance
Megaman.exe
Rockman.EXE
Lan Hikari
The Professor
Zero Virus
Iceman
Quickman
WWW
Fireman
Gutsman
Battle Chips
Library
Powerups
100%
Armors
Program Advance
PET
Midquil
MMBN1
MMBN2
Action-Platformer
Arika
Street Fighter EX
Needleman
Brightman
Colorman
Elecman
Swordman
Gravityman
Starman
Zero
Pharaohman
Shadowman
Protoman
Firewall
Lifevirus
Bass
Janky
Internet
Netnavis
Netbattles
Viruses



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