Let's Play - Megaman X5 - (Zero) - 03 - Ebert Should Lay Off the Fatty Foods

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Published on ● Video Link: https://www.youtube.com/watch?v=o62hLG12iwY



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Duration: 9:18
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As previously stated, I won't be going to Grizzly Slash's stage until last, therefore I will try to rely on everything else, rather than "Gamebreaker - The Weapon". Twin Dream already comes close to that title. I find the standard slash makes bosses quicker to defeat than the permanent Crescent-Sword. Harder stages are a trade off.
Dark Dizzy's stage is one of those levels where the idea behind it is actually quite good, but the execution is dodgy at best. The fact that the slowdown just slows the framerate of the game down (right down to the MENUS.) and how bizarre the constellation gimmick acts, (Deathspikes landing on Moving Platforms = Totally fair game design.) just makes this stage plain weird.

The awesome music helps though, so it's never frustrating. A bit more time in testing could've turned this into a great level, instead it's merely.. er.. interesting. Different. At least this is one of the more memorable stages in X5, even if it does rip off Cyber Peacock.

Xtreme mode also has really insane enemy placement. Naturally if I had gone to Grizzy Slash early, most of this could've been made much easier.

Not sure why they wanted to nick the gimmick from Cyber Peacock either, that didn't seem totally necessary.

Trying out a bit more audio editing. This is to try and reduce the amount of stammering mostly. Do you think it works?







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let's play
megaman x5
megaman
zero
sigma
dynamo
capcom
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rockman
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man
Mega Man (video Game)



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