Let's Play MMX HT: Part 10 - Searching for Items
Death Count:
Intro Stage: 5
Chill Penguin: 68
Storm Eagle: 22
Sting Chameleon: 73
Armored Armadillo: 62
Spark Mandrill: 28
Flame Mammoth: 29
Launch Octopus: 48
Boomer Kuwanger: 14
Item Search: 27
Most of my deaths here were from the fact that I was focusing more on finding things than on not dying. The stages are all much easier at this point, and for the most part the regular enemies can't do any substantial damage to me anymore.
I find the majority of the items at this point. I do miss are the E. Tank in Spark Mandrill, as the menu screen shows a fourth E. Tank in it after I grab the third one (Note the difference between the gratuitous slow-mo and the part where I exit from Flame Mammoth), and this confuses me a lot. I definitely don't actually have a fourth E. Tank though, as I find out later in Sigma 4. This also probably prevents me from getting the Hadouken (Seriously? I thought you guys were joking about it in chat earlier. If it's three shotting bosses, I'm assuming that you can't edit it or something?), if I'm correct that you need all items to unlock it, but it doesn't matter anyways as I never re-entered the area with the capsule when I returned to Armored Armadillo. Honestly, I think it was probably for the better either way.
I feel as if I was more in tune with Hart-Hunt's hiding places for these powerups than the vanilla designers. I certainly found more powerups, at any rate. Although both of those might simply mean that I looked harder here than in vanilla. I certainly needed them for the Sigma stages, after all. I am glad that this managed to fit in a standard half hour segment though, as opposed to being drawn out into two.
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