Let's Play Neva | Part 6 [ENDING] - Spring | Blind Gameplay Walkthrough
In Part 6 of this blind Neva gameplay walkthrough on the Xbox Series X we complete the Winter chapter and head into a beautiful Spring for the final stretch. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
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Description:
Neva is a puzzle-platform game developed by Nomada Studio and published by Devolver Digital. It follows a young woman named Alba who must travel with her wolf companion Neva across four seasons in a world corrupted by darkness. The game is divided into several chapters which sees Neva grow from a young cub to a full-grown adult. It was released for Windows, macOS, Nintendo Switch, PlayStation 4, PlayStation 5 and Xbox Series X/S in October 2024.
Neva is a side-scrolling platform game in which players need to solve environmental puzzles and fight creatures of the darkness to progress. The player character controls Alba, who can call Neva's name to encourage it to reach the player's desired location. Neva features a combat system. Alba is equipped with a sword and she has two basic combat moves: a horizontal slash and a vertical slash. She can also jump, double jump, perform a short air dash, and dodge hostile attacks. By chaining attacks together, Alba's lost health will slowly regenerate. Healing cairns can also be found in each level. Alba's skills cannot be upgraded, but Neva will become stronger and assist Alba in both combat and transversal.
As with Gris, the game had nearly no dialogue, with the exception of Alba calling Neva's name in various intonations. The team felt that the game being wordless left room for players to freely interprete the events of the game. The story originally revolved around two humans, though the team scrapped this plan as they were impressed by the early drafts for Neva. Princess Mononoke served as an important inspiration for the game's visual design. Unlike Gris, the studio's previous game, the game features a combat system, though the team introduced a story mode to ensure that the game is approachable for all players.
According to Adrian Cuevas, the founder of Nomada Studio, the team wanted explore the relationship through parents and their children, how these relationships change gradually over time, and "how a parent feels when raising a kid, as the kid grows and changes". The team was inspired by their own experience raising a child. In the game, which was divided into four chapters, Neva slowly turns from a timid young cub, to a teenager eager to jump headfirst into dangers, into a fully-grown adult. While Neva gains a lot of new abilities, Alba's core abilities remained unchanged throughout the game. The team wanted players to have mixed emotions: to feel scared when Neva's life is at risk, and to be delighted when Neva performed well. The enemies in the game were inspired by the environmental challenges faced by the Earth. They are the embodiment of fears that one may have raising children. While the earlier segments of the game had a more delightful tone, the later segments of the game contrasted it by having both characters threatened by this corruption.
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