Let's Play: Never Alone Walkthrough - Part 2 | Meeting Our New Best Friend
The game also known as Kisima Inŋitchuŋa was developed by Upper One Games in conjunction with the Cook Inlet Tribal Council,[6] a non-profit organization that works with indigenous groups living in Alaska's urban areas.[5] The Council met with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends culture".[5] The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history".[5] They built the game to explore "what it means to be human" and intergenerational stories.[6] It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore.[5] Proceeds from the game will fund the Council's education mission.[5]
E-Line creative director Sean Vesce was excited by the idea and challenge of leaving his cubicles where "a bunch of white guys" discuss fictional fantasies and instead work to build a game around a community's "values and mythologies".[5] He had previously held leadership positions at Crystal Dynamics and Activision.[5] They built a 12-member development team in Seattle, who worked with a group of Alaska Native community storytellers and artists to craft the game. The development team's writer was an Alaskan Native. Never Alone was built in the Unity game engine.[5] A local-cooperative mode is available.
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