Let's Play Oblivion - Battle for Morrowind [Part 6]: Start a Riot (Rating)
Overall: 8/10 (Joining the Morrowind army side)
Graphics / Sound: 7/10
+ Dunmer stuff looks decent
* No voice acting for custom characters
- Minor glitches with voice / barricade in Imperial City? May conflict with something.
Storyline: 8/10
+ Simple tale that tries to remain consistent with ideas in the Elder Scrolls franchise
+ Interesting "What if?" scenario with multiple paths the player can take (though towards the beginning)
* Vlarys seems too easily swayed by what the player has to say
* Maybe a bit of a sudden ending / abrupt surrender by Ocato in this path
- A bit of a logic hole. If the Morrowind army has Ocato surrendering, why not just take over Imperial City? The motive of Vlarys may not match past events and the oppression of Morrowind.
Gameplay: 9/10
+ Interesting fights that allow you to either play with force, or stealth
+ A somewhat epic final mission as you storm the Imperial City itself with limited forces
+ Exciting for those who have always wanted (more of) a reason to smash in the Imperial Legion
+ Difficulty is fair and nothing is drawn out too much
* The Dunmer soldiers don't seem to be able to follow the player through a gate, though a "Gather Soldiers" spell remedies this
- However, the issue with this story is that unless you want to permanently keep the changes / fights done as a result of the war with the Imperial City, an alternative save is recommended
Player Bonuses: 8/10
+ NPC soldiers (for this side of the story)
- However, soldiers are not essential
+ Dunmer armor and sword
+ Fort Snake as your base?
* 5000 Gold (cough)
+ The Imperial Legion dahs