Let's Play Pacific Drive | Part 2 - First Excursion | Blind Gameplay Walkthrough
In Part 2 of this blind Pacific Drive gameplay walkthrough on the PS5 we head off on our first excursion to scavenge resources and get some new upgrades. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
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Description:
Pacific Drive is a 2024 survival game developed by Ironwood Studios and published by Kepler Interactive. The game is set in the Pacific Northwest, which the player traverses on foot or in a station wagon as they attempt to find a way to escape. It uses a first-person perspective; the player must attempt to avoid anomalies and obstacles. The vehicle can be repaired and customized at the player's garage.
Development of Pacific Drive began in 2019 after the founding of Ironwood Studios. Creative director Cassandra Dracott conceived the idea while driving through the Olympic Peninsula. She considered creating the game independently but soon realized she would need a team, which she began building during the COVID-19 pandemic.
Pacific Drive was announced in September 2022, and was released for the PlayStation 5 and Windows on February 22, 2024. It received positive reviews from critics, who praised its atmosphere, characters, and vehicle design, but criticized its repetitive and difficult gameplay. It garnered several award nominations, and sold over 600,000 copies within five months. A television adaptation is in development.
The map is laid out in a graph of junctions that the player can visit with their station wagon; areas contain abandoned buildings and junk vehicles the player can scavenge for resources, which they can store in the trunk. Junctions also contain "anchors", anomalous devices that contain large amounts of energy, that when collected enough of, allow the player to open a gateway back to the garage. After a certain amount of time spent in a junction, or after the gateway is opened, the junction begins to destabilize, and the safe area of the junction shrinks, being replaced with an area that deals damage over time, forcing the player to leave the junction as soon as possible. Initially the player may only visit adjacent junctions connected via roads; additional junctions become available to the player once they successfully used a gateway from a neighboring junction, gradually opening up the map.
The player can customize their vehicle in their auto shop, which acts as their base of operations, and perform repairs either in the auto shop, or while traversing the world. Generic damage can be repaired by either using a limited use "repair putty" or a blowtorch, or by swapping out a damaged part to an intact one. Parts can also develop specific damage that may need specialized one-time use items to fix, such as patching flat tires using a sealant, or fixing a broken spark plug; items used for these repairs can be crafted from resources found around the world. The garage's Fabrication Station harvests resources and creates blueprints or special items, including some that discover new routes, add fuel to the car, or destabilize a zone. Tools like a buzzsaw called the Scrapper or an "impact hammer" can be used to harvest resources from other items in the world. The car will occasionally develop "quirks", such as the horn sounding when the steering wheel is turned, or a door opening when the car radio is switched on; to fix a quirk, the player must use an MS-DOS computer called a "Tinker Station" and correctly input both the cause and effect of the quirk.
As the player traverses the world, they encounter various anomalies that affect gameplay: some are dangerous and damage the car or player, others have various effects like temporarily scrambling some of the car controls, while some are by default neutral and will merely help or hinder traversal. Some areas are also irradiated which actively damage the player and slowly corrode the car. Additionally, zones can occasionally develop certain conditions that add additional complexity, such as explosions being more powerful or extreme darkness.
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