Let's Play Papers, Please Story Gameplay part 5 - Super Code - Indie PC Gaming
Andrew and Rachael are playing more Papers, Please, the indie PC game where you play as the border police and have to check the documents of random people trying to immigrate and pass through our homeland Arstotzka.
In this Papers, Please story gameplay we're skipping ahead to Day 11 and 12. In the days leading up to now, Harry Potter went to the ministry and rubbed himself all over the minister. A new decoder has landed on our desk for the mysterious order and Jorgi shows up again! A guard decides he's going to pay us for every person we detain so naturally Andrew intends on detaining everyone he sees. Plus, one of us knows the future! NEXT IN LINE!
From Wikipedia:
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious country of Arstotzka in the year 1982. The player inspects arrivals' documents and uses an array of tools to determine whether the papers are in order, for the purpose of keeping undesirable individuals, such as terrorists, wanted criminals, or smugglers, out of the country. When discrepancies are discovered, the player may interrogate the applicant about the discrepancy, and possibly demand further information, such as fingerprints or a full body scan. There are opportunities for the player to have the applicant arrested and the applicant may, at times, attempt to bribe the inspector. The player ultimately must stamp the individual's papers to accept or deny entry and then call for the next person in line; only at this point is the player told of any mistakes they may have made by way of a warning slip. Generally the player can make two mistakes without penalty, but subsequent mistakes will cost the player as a monetary demerit from their day's salaries. The player has a limited amount of real time, representing a full day shift at the checkpoint, to process as many arrivals as possible.
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