Let's Play: Pokemon: Let's Go, Eevee! #8 | Run A MUK!

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Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo Switch.The games are the first installments of the main Pokémon RPG series for the Nintendo Switch. They are enhanced remakes of the 1998 video game Pokémon Yellow. The games will also contain influences from Pokémon Go, as well as integration with Go, and will support a new optional controller called the Poké Ball Plus. The games were released worldwide on November 16, 2018.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are set in the Kanto region and include the original 151 Pokémon creatures in addition to their respective Mega Evolved forms from Pokémon X and Y & Omega Ruby and Alpha Sapphire, and their Alolan Forms from Sun and Moon. Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pokémon Trainers and Gym Leaders with caught Pokémon creatures. However, instead of battling them like the traditional battle system of other major Pokémon role-playing games, the catching of Pokémon creatures uses a different mechanic that is based on the mobile spin-off game Pokémon Go where players throw Poké Balls at a wild Pokémon by using the motion controls of the Joy-Con controller. The action can also be performed with a button press when the Joy-Con controllers are docked to the console in hand-held mode, but this still requires using the motion controls to aim. If a player uses the motion controls, the catching of Pokémon is based on the player's timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to hit the Pokémon.

The games' control scheme is designed to only require one Joy-Con per player, and the games support cooperative multiplayer. If another player shakes a second Joy-Con, they will join the current player and are be able to partake in battles with Pokémon Trainers and wild Pokémon encounters, allowing them to aid the catching of wild Pokémon. When playing multiplayer, Trainer battles become battles of two Pokémon against one, and in wild encounters, there is the possibility for each player to throw a Poké Ball at the same time, doubling the chances of capturing the Pokémon.

The player character starts with either a Pikachu or an Eevee—depending on the version—which sits on the player character's shoulder in the overworld. This mechanic is similar to the "walking Pokémon" mechanic first introduced in Pokémon Yellow, in which Pikachu followed the player character throughout the entire game. The player character's partner Pokémon will wiggle its tail when the player is near a hidden item, and it can be dressed up for further customization. Similarly to Pokémon HeartGold and SoulSilver, the player may also choose a secondary Pokémon to follow them, and some larger Pokémon can also be ridden, a mechanic first seen in Pokémon X and Y and later refined in Sun and Moon.

A notable feature in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pokémon show up in the overworld, rather than as random encounters in grass or caves like in previous main-series Pokémon RPGs. To start a battle, the player has to simply interact with a Pokémon in the environment. The battle screen is reminiscent of Pokémon Go, with the use of berries to pacify a Pokémon and the toss of a Poké Ball to capture it.

The evolution mechanic from previous games returns in Let's Go, Pikachu! and Let's Go, Eevee!; however, the player's starting Pikachu or Eevee cannot evolve, like Pokémon Yellow. Only other Pokémon that the player has caught can evolve, including the ones of the same species of the partner Pokémon. Some features, like Pokémon breeding and HMs, are absent from the games.

Since Pokémon X and Y, experience points are rewarded to Pokémon not only by defeating opponent Pokémon but also by catching wild Pokémon. However, in Let's Go, Pikachu! and Let's Go, Eevee! experience points rewarded by catching wild Pokémon are affected by various multiplier bonuses depending on the timing of the throw and the technique used to throw the Poké Ball, such as performing an overarm or underarm throw. The game also introduces new items called "candies", which are used to power up a Pokémon's statistics, such as HP, Attack, Defense, Sp. Attack, Sp. Defense, and Speed. Different types of candy are awarded to players who transfer their Pokémon to Professor Oak via an in-game storage box. "Combat Power" (CP) also returns from Pokémon Go.

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Super SpikeGhetti Bros Podcast Network presently has 3,609 views for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! across 17 videos, with the game making up 15 hours of published video on his channel. This makes up less than 0.84% of the total overall content for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! on Super SpikeGhetti Bros Podcast Network's YouTube channel.