Let's Play Siegecraft Commander - Ep. 1 - Launching Buildings!
*Note* Siegecraft Commander released on January 16, 2017!
Let's play Siegecraft Commander! This was an interesting title that grabbed my attention immediately. It has an overwhelming amount of multiplayer options and it's multiplayer has both RTS and turn-based options attached to it. While that does intrigue me, I'll be delving into the single player (RTS) campaign to see what the game has to offer. So far, I'm enjoying the dialog, the unique game mechanics and the interesting branching expansion system. I'm definitely looking forward to more!
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Intro/Outro Music Provided To Me By Breakdown Epiphanies!
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Where To Get Siegecraft Commander : http://store.steampowered.com/app/405340/
Siegecraft Commander Playlist : https://www.youtube.com/watch?v=YnPfJkPZph4&list=PLtzgP48ATFJA_PibDb4FWjx0ZmuIL1T-L
Siegecraft Commander Website : http://siegecraftcommander.com/
Siegecraft Commander Developer Blowfish Studios' Website : http://blowfishstudios.com/
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What Is Siegecraft Commander?
Siegecraft Commander is a RTS or Turn Based Strategy game with quite a few unique mechanics. You launch each building outward from another, and create a web of control. Expanding your area and assaulting the enemy is only part of it. You also must make sure to research further tech to give you the defensive and offensive edge moving forward. The game is quite charming in single player, but it's the multiplayer where it's supposed to shine brightest. I'm enjoying the writing and voice acting so far, and look forward to seeing what story they weave!
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A big thanks to the folks at Blowfish Studios for sending Siegecraft Commander my way and allowing me to showcase it here at The Phreak Show! It has very interesting concepts and I'm quite curious how the game plays as it goes on!