Let's play System Shock 2 [BLIND+HARD] #3 - "Ghosts", huh? I'm not convinced.

Let's play System Shock 2 [BLIND+HARD] #3 - "Ghosts", huh? I'm not convinced.

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Published on ● Video Link: https://www.youtube.com/watch?v=XFTCrl02Rqw



System Shock 2
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Category:
Let's Play
Duration: 44:44
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3


I did play System Shock 1 recently, and to put it shortly: I wasn’t that amused. You can read about it here, if you want: https://www.reddit.com/r/systemshock/comments/cxmvyj/i_played_system_shock_1_enhanced_edition_for_the/

But to be honest, I only played the first one because of all the praise I’ve heard about the SECOND one – I just didn’t want to enter the franchise from the middle and hoped that playing through 1 will give me more appreciation of how 2 developed and improved upon it’s concepts.

Well… this is my blind playthrough of System Shock 2 on hard difficulty. I played it a little once, but it was years ago and I never got very far. I think I was scared, being younger at the time. Don't really remember. Nonetheless - this is an unfiltered blind experiance, so probably will contain a lot of mistakes, backtracking and deaths.

Still, without spoiling anything - I enjoyed it A LOT MORE than the fist one, and it was great even on it's own, without the comparision with the first one. I'm very glad that I played it!
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Timestamps:
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Mods used:
0. SS2 Tool: https://www.systemshock.org/index.php...
1. SS2 Community Patch (SCP): https://www.systemshock.org/index.php...
2. SS2 Vurt's Hi-Res Space Textures: https://www.systemshock.org/index.php...
3. SS2 Olfred's fixed objects: https://www.systemshock.org/index.php...
4. SHTUP-ND_beta1 https://www.systemshock.org/index.php...
5. Vurt-Goo-(GrubPodVanilla-1.04).7z: https://www.systemshock.org/index.php...
6. Vurt Goo (Dripping v1.0).7z: SAME AS ABOVE
7. Vurt Goo (Impact Blood v1.0).7z: SAME AS ABOVE
8. SS2 Black Egg 1.02.7z SAME AS ABOVE
9. SS2 CyberBlutch Rebirth 05 https://www.systemshock.org/index.php... (You don't need SS2_rebirth_v04a)
10. RealSG_Rebirth_1.03.7z: https://www.systemshock.org/index.php...
11. AccFam_20: https://www.systemshock.org/index.php...
12. Tacticool_complete_v1.05: https://www.systemshock.org/index.php...
13. ErinBloome: https://www.systemshock.org/index.php...
14. no_lazer_droid: https://www.systemshock.org/index.php...
15. Vurt's SS2 Flora Overhaul 1.0k: https://www.systemshock.org/index.php...
16. Vurt's SS2 WormPod v1.0b: https://www.systemshock.org/index.php...
17. Vurt's SS2 Water v5.1: https://www.systemshock.org/index.php...
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System Shock 2 is the sequel to System Shock, released on August 11th, 1999 in North America. The sequel was originally designed as a standalone title (Junction Point) with no relation to the previous game. Story changes were made when Electronic Arts (who owned the Shock franchise rights) signed on as publisher. Like its predecessor, it did not sell well, even though it received positive reviews.

The story begins in 2114, forty-two years after the events of System Shock. After joining the United Nations Nominate, the protagonist, SOLDIER G65434-2, is assigned to the UNN Rickenbacker, a military starship. The Rickenbacker is escorting the Von Braun, an experimental faster-than-light starship, on its maiden voyage. As the Rickenbacker does not have an FTL system of its own, the two ships are attached together for the trip.

Like its predecessor, gameplay in System Shock 2 is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of Audio Logs and encounters with ghostly apparitions.

The game begins with the player choosing a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses in certain skills, though he may thereafter freely develop himself as he pleases. Marines begin with bonuses to weapons, Navy Officers are trained in repairing and hacking, and O.S.A. Agents get a starting set of Psionic powers.

The player can upgrade his skills by spending "cyber modules", which are obtained as rewards for completing objectives or searching every nook and cranny of the ship.




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Tags:
System Shock
System
Shock
System Shock 2
System Shock II
SS2
SHODAN
Von Braun
Rickenbacker
space
survival horror
TriOptimum
TriOptimum Corporation
cyberpunk
blind
na ślepo
ślepo
lets
let's
lets play
let's play
letsplay
zagrajmy
zagrajmy w
walkthrough
cyborg
mutant
mutants
cyborgs
hard
trudny
difficulty
The Many
Xerxes
TriOp
The Soldier
Żołnierz
O.S.A.
psionic
psi
psychic
monkey
monkeys
ghost
ghosts
duchy
duch



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LittleDwarf currently has 730 views spread across 24 videos for System Shock 2. The game makes up 19 hours of published video on his channel, less than 0.97% of System Shock 2 video content that LittleDwarf has uploaded to YouTube.