
Let's Play - Tetris Effect in VR | Part 22
Part 22 of Geekaloud's play through of Tetris Effect in VR.
From the Wikipedia (https://en.wikipedia.org/wiki/Tetris_Effect):
Tetris Effect is a tile-matching puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR. A Microsoft Windows version, with support for Oculus Rift and HTC Vive, released on July 23, 2019.
As in the original Tetris game, the player must place tetrominos into a playfield to clear complete lines. Tetris Effect adds themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris". Clearing 18 or 19 lines simultaneously will perform a Perfectris. It is possible for 20 lines to be cleared at once thus accomplishing an Ultimatris. Above that is the 21 line clear, called a Kirbtris, named after the player to pioneer the strategy, Kirby703, followed by the 22 line Impossibilitris, with the highest possible number of lines to be cleared at once being 23. This has been proven possible, but not yet accomplished in game. The game also includes a meta-game leveling system that leads to new challenges for players as they progress.
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