Let's Play: The Evil Within | Episode 25!
Welcome to The Evil Within! I hope you enjoyed the episode and I will see you in the next episode, thank you for watching!
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What is The Evil Within?
The Evil Within (known as Psycho Break in Japan) is a 2014 survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows.
The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving. Sebastian Castellanos, the protagonist, needs to make use of the environment if he wants to survive whatever is thrown at him.
The game world can transform during scripted events and as the result of player actions, altering locations and creating new paths. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of green fluid throughout the game, players can upgrade Castellanos' abilities.
The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, serve as traps that react to the player's proximity or movement. The bombs can be disarmed via a mini-game. Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them. Enemies that are downed or incapacitated are capable of reviving. Enemies must be set on fire using a limited supply of matches to permanently defeat them. Certain items in the environment can be thrown to distract opponents.
The Evil Within began development in late 2010 under the codename "Project Zwei". Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival. The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat. Art Director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.
The Evil Within is built on the id Tech 5 modified by Tango Gameworks. On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game, officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a live action teaser trailer. Bethesda Softworks announced that the game had gone gold on September 25, 2014.
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