Let's Play The Long Dark Sandbox Alpha Coastal Highway Update - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=i5pzZpC014U



The Long Dark
Game:
Category:
Let's Play
Duration: 28:00
1,254 views
33


Coastal Highway! Survival has just gotten a little bit more interesting! Lots of changes to the game that you can read below but I suggest watching, things get odd quickly.

The Long Dark on Steam - http://steamcommunity.com/app/305620

GENERAL NOTES:

* We have confirmed that saves from v.138 are compatible with v.152.

Game tuning around the new region is WIP and will be constantly modified based on further internal testing and feedback from external playtesters (i.e. all of you). Please note that the availability of Supplies, the distribution and density of wildlife, distances between shelters, etc. are constantly being refined. Also, keep in mind that the game is now being tuned around a larger Sandbox experience -- this means that some Regions might be more suitable for certain activities, and Supply distribution is more regionalized.

MAJOR CHANGES:

* New Sandbox region added: "Coastal Highway". To travel to it, follow the railway in Mystery Lake (Dam side).
* Long-term Starvation now affects Fatigue. If you starve for too long, it becomes very difficult to avoid Exhaustion. The Fatigue increase due to Starvation is gradually reduced by not Starving. (Addresses the "Starvation Exploit")
* Removed concept of Calorie Deficit.
* Added "Rate of Change" indicators on all Sub-Conditions. This should help highlight the impact of more serious situations on Hunger, Thirst, Fatigue, and Cold.
* Fatigue now directly affects your Carrying capacity. Rather than a sudden capacity drop based on hitting the Exhausted threshold, we interpolate based on Fatigue level.
* There are now Rabbits in the game.
* You can now craft Snares at the Workbench. If placed in the world wherever you see Rabbits, there is a chance you will capture a Rabbit every 12 hours.
* All wildlife spawns are now more dynamic, and will change over the course of a game. Wolves, Deer, and Rabbits all refresh on different intervals, reflecting their relative mobility and travel/migration patterns.
* Wolves are now sensitive to player Condition. They will hunt you more aggressively if you are weak (ex. Exhausted, low Condition, etc.). This is something we are testing.
* The damage from player strikes in Wolf Struggles is now modified by the best Tool you have in your inventory, in this order: Knife, Hatchet, Prybar. The weapon is automatically selected, and the Struggle costs Tool condition.
* You can now select what type of Fuel Source you are looking for when Foraging Wood (i.e. it is no longer random).
* Added a 100% guaranteed Rifle spawn to Mystery Lake. Its location is randomized.
* Reduced daily Condition decay on all Tools and Clothing items. Reduced per-use Condition decay for all Tools. Tools should now last much longer, and will not decay when you don't use them. Clothing should not decay nearly as quickly as before. (We're still tuning the availability of Clothing items in the world, and this is something we'll continue balancing based on feedback.)
* Reduced the frequency/availability of Tools in the world. Since they now last much longer, they have to be more rare.
* In general, reduced the Condition decay for all Food items. Increased the Calorie value of most Food items. Reduced the Calorie value for most types of Meat.
* Rest can now be interrupted regardless of Bed or location type. Every bed offers and location type offers a different degree of Rest benefit and chance of interruption. Uninterrupted Rest hours offer a bonus over interrupted Rest hours.
* Fatigue is now properly affected by inventory weight. The more you carry around, the more quickly you will become tired. (Note that Calorie Burn already takes inventory weight into account.)
* Reduced the general availability of First Aid items. They are now mainly found in appropriate First Aid containers.
* In general, reduced the availability of Supplies in the world. There was far too much Food and Clothing in random containers.
* Made very cold temperatures much more of a serious consideration.
* New audio for all new locations, container types, etc. Added a lot more variety for container searching audio, to avoid repetition.


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The Long Dark Statistics For Petardia Productions

At present, Petardia Productions has 259,679 views spread across 99 videos for The Long Dark, with His channel publishing over 1 day worth of content for the game. This is 8.12% of the total watchable video for The Long Dark on Petardia Productions's YouTube channel.