Let's Play Uncharted: Drake's Fortune (Chapter 09) To the Tower

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Uncharted: Drake's Fortune
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Let's Play
Duration: 19:24
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Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment.
It is the first game in the Uncharted series and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Combining action-adventure and platforming elements with a third-person perspective, the game follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan.

Uncharted: Drake's Fortune is notable for being one of the first video games to feature force feedback vibration, and the development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty.

Gameplay in Uncharted is a combination of action-adventure gameplay elements and some 3D platforming with a third-person perspective.
Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores.
When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.
Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave.
Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun.
Picking up a different firearm switches that weapon for the new one.
Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down.
These third-person perspective elements were compared by several reviewers to Gears of War, in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies.
In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color.
While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal.

The game also includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, and where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels.
While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.
The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies.
In subsequent playthroughs of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammunition but also non-game extras, such as making-of videos and concept art.


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